Eventually, they come to a school, and when they decide to go in, all hell breaks loose. Unsure of what to do, the kids run off into a nearby town, which everyone is surprised to find completely deserted. Linda Melinda and some of her classmates and a teacher are on a car trip when they encounter an unexpected bridge closing. I understand the developer’s impulse behind this-to give death in the game some meaning and make players try to avoid it-but as someone who dies a lot in games, I found it to be frustrating pretty quickly. And unfortunately, while Linda Melinda is an excellent ghost photographer, she’s not exactly an Olympic sprinter, so if you die a lot, you’ll end up spending several minutes between actually playing the game where you’re just holding the Shift+W and waiting to make it back into the game. The more you die, the further away this light gets. Once there, you’ve got to run into the light, Carol Ann style. If you fail to deal with a ghost, it will generally kill you, and you’ll end up in limbo. Some can be taken out by repeatedly snapping, but others are a bit tougher, requiring you to snap a shot of their weak spot or to find and use a particular tool before they can be destroyed. When ghosts get close enough, the image on your camera will distort, and snapping pictures at that moment damages them. You’ll also make frequent use of your phone’s flashlight function to search through dark corners for clues.Ĭombat in DreadOut is pretty similar to Fatal Frame. Generally, Linda moves around in the third person, but the only way to fight or sometimes even see ghosts, generally, is by switching to the first-person camera mode, and you’ll switch between them often. Players are dropped into the shoes of Indonesian schoolgirl Linda Melinda, and tasked with solving puzzles and fighting ghosts using only a camera phone. DreadOut is a puzzle/action horror game in the style of the Fatal Frame series.